local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 2013
L0_1.ActorAlias = "2013"
L1_1 = {}
L1_1.q201301 = 201301
L1_1.q201311 = 201311
L1_1.q201302 = 201302
L1_1.q201303 = 201303
L1_1.q201304 = 201304
L1_1.q201305 = 201305
L1_1.q201306 = 201306
L1_1.q201307 = 201307
L1_1.q201308 = 201308
L1_1.q201309 = 201309
L1_1.q201312 = 201312
L1_1.q201310 = 201310
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 3069
L2_1.alias = "Npc3069"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3069Data = L2_1
L2_1 = {}
L2_1.id = 3093
L2_1.alias = "Npc3093"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3093Data = L2_1
L2_1 = {}
L2_1.id = 3085
L2_1.alias = "Npc3085"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3085Data = L2_1
L2_1 = {}
L2_1.id = 3016
L2_1.alias = "Npc3016"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3016Data = L2_1
L2_1 = {}
L2_1.id = 3086
L2_1.alias = "Npc3086"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3086Data = L2_1
L2_1 = {}
L2_1.id = 12054
L2_1.alias = "Npc12054"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12054Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.narratorId = 201301
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L2_1.startCheckPause = false
L1_1.NarratorWithId01 = L2_1
L2_1 = {}
L2_1.narratorId = 201302
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L2_1.startCheckPause = false
L1_1.NarratorWithId02 = L2_1
L2_1 = {}
L2_1.narratorId = 201303
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L2_1.startCheckPause = false
L1_1.NarratorWithId03 = L2_1
L2_1 = {}
L2_1.narratorId = 201304
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L2_1.startCheckPause = false
L1_1.NarratorWithId04 = L2_1
L2_1 = {}
L2_1.alias = "Q201303Trigger"
L2_1.script = "Actor/Gadget/Q201303Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q2013Puren01"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q201303Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q201307Trigger"
L2_1.script = "Actor/Gadget/Q201307Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q2013Qianli01"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q201307Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q201309Trigger"
L2_1.script = "Actor/Gadget/Q201309Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q2013Stop01"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q201309Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q201301Trigger"
L2_1.script = "Actor/Gadget/Q201301Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q2013Guard01"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q201301Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q201311Trigger"
L2_1.script = "Actor/Gadget/Q201311Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q2013Gate01"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q201311Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q2013HSFailTrigger"
L2_1.script = "Actor/Gadget/Q2013HSFailTrigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q2013Huoyun01"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q2013HSFailTrigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q201308Trigger"
L2_1.script = "Actor/Gadget/Q201308Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q201308Player"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q201308Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q201309BlockTrigger"
L2_1.script = "Actor/Gadget/Q201309BlockTrigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q2013BlockOpen"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q201309BlockTrigger_ = L2_1
L0_1.Datas = L1_1
return L0_1
